The thing to keep in mind is that you must spam the abilities whenever they come off cooldown. When going the Order & Discipline route, choose the following: Watchtower->Guard Tower->Propaganda Centre->Patrol. It's important to understand that you need to be super quick and on top of hope abilities as soon as the Londoners appear. Fast forward a couple of days and another event will talk about thievery and the achievement will unlock. If instead nothing happens, you are successful. If you get an event straight after this where people are angry and want you to do something about the thieves, you have failed. It could be the Propaganda Centre ability or the Patrol ability available at the guard towers (requires 10 food). Hope will go down a little because someone has died, immediately spam any hope abilities you have to try to get back to 100%. Select "LET HIM GO, HE IS NOT THE MURDERER". You will be given a choice what to do with the thief. During the third event, a guard will be murdered. When asked what you want to do with him, choose lock him up (if you don't have a prison, choose the option that you will build one).īy the time the third event occurs, you need to have as close to 100% hope as possible. The second event you send the guards and it will then say the thief has been caught. For the first, you send the guards and either it fails or succeeds, but there is no further action on your part. When an event occurs, a pop up will say that something has been stolen (could be wood, could be food) and you will have the choice of either sending the guards or letting them be. The idea is to raise hope as quickly as possible, as soon as the Londoners appear. In my experience it's much easier to choose Order & Discipline, though both can work. To give them purpose you will have a choice to make: Order & Discipline or Faith. When your scout reaches Winterhome, hope will fall dramatically and Londoners will try to rally people to leave. Basic coal thumpers with gathering posts and a couple of charcoal kilns make this an easy achievement to unlock and it can be achieved on the same playthrough as Charcoaled or Shai Hulud Summoner.This is within the "New Home" scenario. I'd recommend A New Home as the easiest scenario for this achievement. 1 Starting resources & units 2 Scripted events 2.1 Save Our People 2.2 Unknown Ship 2.3 Face the Lords 2.4 Old Habits 2.5 Starving Lords 2.6 Sick Lords 2.7 Lord Craven 2.8 Dealing with the Neighbours 2.9 Class Conflict 3 Quests 3.1 Save our people 3.2 Face the lords 3.3 Lords' basic needs 3.4 Improve food infrastructure 3. Researching any techs past tier 3 does not disable the achievement, advanced and steam buildings can still be researched to unlock any attached efficiency upgrade techs for the basic versions (the first level of coal mining, sawmill, coal thumper, wall drills, steelworks, hunters' hut and hothouse can all be built without disabling the achievement), it is only actually building the upgraded versions that disables the achievement. This does not include any buildings that do not directly generate resources, such as the gathering post, outpost depot, infirmary, or housing (I have not tested with the factory, but I have seen others suggest that it does disable the achievement). The criteria for earning this achievement is to not build any resource generation buildings at a higher tech level than drawing boards (tier 3 and higher), this includes flying hunters and industrial hothouse. As I couldn't find this information, I did a bit of testing and thought I'd share the results:
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